I’m breaking down the code of a small prototype rhythm roguelike game and rebuilding it from the ground up.

So far, I have utilized two rhythm game frameworks, modified it to fit a unique enemy system, and introduced combat statistics with character selection. I tweaked the audio system to utilize generative stem music, with a dungeon path, as well.

The basic prototype has been completed and is available to test here. Development may continue into stretch features.

Learn more.

audioclip (1) beat sync (1) combat (3) drywetmidi (5) dungeoncore (2) dungeon director (3) enemyGenerator (1) events (1) fmod (3) github (1) introduction (1) invoke (1) json (2) midi (2) musescore (1) null conditional (1) plan (8) playables (1) reference (8) rhythmcore (1) rhythm game starter (2) rhythm quest (5) rhythm timeline (6) score manager (2) serializefield (1) signal emitter (1) streamingassets (2) stretch goals (1) track group (1) unity editor (1) unity engine (4) unity timeline (4)

Design a site like this with WordPress.com
Get started